tf2 afterburn damage. emag eht ni nrubretfa evah ot esnes sekam ti ,woN . tf2 afterburn damage

 
<b>emag eht ni nrubretfa evah ot esnes sekam ti ,woN </b>tf2 afterburn damage  Strange Part: Damage Dealt

Fixed an exploit related to the Heavy's health and the G. Level 8 Vaccinator. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. -33% ÜberCharge rate on Overhealed patients. Medic isn't a god. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. Allow heavy to better keep up with enemies and avoid projectiles. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. Tell me which one you would prefer. — The Pyro. The Flare Gun can cover long range, but the pyro is still a close range class. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. Name the filter something, like critdamage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Might as well use your Flamethrower at that point. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. ago. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). 2 seconds Deals heavy damage with fire effect within 1. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. This can be used to chain multiple flamed enemies together in order to hit them. Question on calculating Scorch Shot damage. Shotgun + reskins. Kukri Level 1 Kukri. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. First you need a filter_damage_type set to crit damage. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. The following tables describe the possible attributes of weapons and items as contained in the items_game. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 08 damage spread. Then MvM upgrades would be in casual. #34. ago. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. Loadout Stats. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. e. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. Click to listen. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. The major changes include: Fixed a client crash related to the Dragon's Fury. Good news: shield disruption works as intended. Hungry_Injury_5963. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. direct flames do the normal amount if damage. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. . There is NOTHING wrong with this. -25% afterburn damage penalty. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. The Harvester is a melee weapon for the Pyro. However, the mechanic itself is broken and makes. 7. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Or you can use Chris' TF2 configs here [fakkelbrigade. O. In addition, targets are now considered wet when doused. #2. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The main. Team Fortress 2. The weapon has a stun which is already a terrible mechanic. Added: This weapon holsters 50% slower. That's a good point, it is pretty defining for him. While healing, provides you and your target with a constant 10% resistance to the selected damage type. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. After all, not every merc’s attire is lined with asbestos. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Harvester promotional blurb. O. Pyro is also given the name "Pat Bates" in the game. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Ih. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. After nine years in…The Team Fortress Classic Pyro sucks. Just a thought. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. I'm aware the damage it does is. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. Flare guns should have to deal more damage to reach max afterburn duration. As it is, it's only a mild nuisance. Open menu Open navigation Go to Reddit Home. It travels at a speed of 2000 Hammer Units. at close/medium range let it deal the full 7 seconds. It makes dealing with pyros extremely annoying, especially as soldier or spy. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. For one thing, the Chargin' Targe gave great resistance to fire already. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Melee damage is dealt by melee weapons. That would make pyro the most viable class at hit+run tactics. No flinching when aiming and fully charged. The penalty is also increased to 50%. 43 keys. Participation in the event required a Jungle Inferno Campaign Pass. can cancel it out. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. Scout: The Swift Slugger. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. Weapon Changes New statistics File:Item icon Cow Mangler 5000. This weapon will reload automatically when not active. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Dealer's Visor Level 50 Hat. Another example is the Iron Bomber. Added The Hot Hand. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Players killed by fire or afterburn drop a burning corpse. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 1 Answer. There is NOTHING wrong with this. Ability to be spammed. You won't lose much by equipping it since afterburn isn't your main source of damage. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. A 20% healing and resistance reduction is applied by afterburn. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. 4. 01, you could also just wait for it to drop again. lst file in the PatchVersion 1. O. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. In Mann vs. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. A D. This issue occurs with DirectX level 100. 0001 becomes 6. Pyro Mask Level 10 Hat. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. 20:2711. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. Shortstop is a good scattergun sidegrade. This will also persist after the Pyro's death, unless they have the Harvester equipped. 25x) Both: took 2 damage (resisted twice, [0. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Low risk. O. The only downsides to the degreaser are: less afterburn damage. 75*0. tf. The Vaccinator. A. +67% ÜberCharge rate. The F. T. Exhibit C: The Blast Radius; The Scorch Shot has a blast. add onhit addammo. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. 5 seconds for a total of 60 damage. The Frying Pan Level 5 Frying Pan. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. This taunt can only be performed with the following weapon: Scorch. 6). 25s if Pyro or afterburn immune). go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. The magnitude of the damage increase depends on the afterburn's remaining duration. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. Now, it makes sense to have afterburn in the game. Same with crits, too, albeit at half the price. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. 75% fire resistance: took 7 damage (0. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. Only applies afterburn before particles are x amount of time old. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Machine, the Degreaser is just a slightly weaker stock. All damage is rounded up to the nearest whole number. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. . 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. If you are desperate, marketplace. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. Many shooters allow you to score headshots from very far away with virtually any weapon. Also make sure it is set to the "allow" setting. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. A D. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Loadout Stats. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Only afterburn of flamethrower-based weapons applies the healing debuff. (-) -25% damage penalty. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. It is a large, shoulder-fired, retrofuturistic raygun. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. Perhaps afterburn could persist without nerfs, but have the other changes. Now, it makes sense to have afterburn in the game. Airblasting gives reduced footing and air control for a short time. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Comrade Komko May 7, 2020 @ 6:03am. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Can cover long range. Ah. Knife Level 1 Knife. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. 16 seconds to empty the clip. Pyro is a class very focused on comboes as-is. Aim near their. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. O. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. Tell me which one you would prefer. Press your reload key to cycle through resist types. Feeling the rage here too. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. It makes dealing with pyros extremely annoying, especially as soldier or spy. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. Team Fortress 2. Pyro is a class very focused on comboes as-is. Afterburn damage is decreased for the Degreaser. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Flares fired from this gun bounce off enemies as well as allies before exploding. Fine-tune the finer details of your flames with this. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. txt file. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. However, using the compression blast costs 25 ammo. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. flare afterburn is limited by distance. Low risk. Execution. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. T. Now the TF2 team made it hit slightly harder it becomes more of a threat. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Ability to be spammed. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. Flareguns already don't deal the highest level afterburn. 165. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. . We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Press your reload key to cycle through resist types. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. However, if a direct hit is scored, the pellet will hit the ground (usually. You're effectively having to decide between losing sixty health or devote time and. So Heres my idea on how we can fix/adjust pyros afterburn. Now, it makes sense to have afterburn in the game. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. But lets look at the other component of flamethrower damage, afterburn. Fire particles will penetrate players and buildings. It does NOT count reflects sadly. bad tf2 hats with good cosmetic loadouts pt. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. As the Pyro, don't always rely on afterburn to finish him off. Even without afterburn, it still does more even if you time the detonator perfectly. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Yes, I like this new weapon. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Seriously- Theres so much to get rid of fire it's pitiful if you die. The Pyro is a class whose combat strategies revolve around close-range combat. It's also a VERY fast projectile. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. When you open HudDamageAccount. Also reflecting flares will apply the afterburn damage penalty. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. Sorted by: 6. So Heres my idea on how we can fix/adjust pyros afterburn. TF2 Weapon Generator. A Burning Spy. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. The Big advantages are. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. F. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Comrade Komko May 7, 2020 @ 6:03am. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. You shouldn’t even be relying on afterburn. They could be way worse or way better. Good medic will stay in safe place and always control his damage recieved/risks. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. 49 votes, 13 comments. not something that should've been added. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. A large part of the damage can be done by splash damage igniting players. A. As it is a shield, simply equipping the Chargin' Targe provides the wearer. also. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. We all know that the original intent of fire in TF2 was to create chaos. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. In fact, it's what makes Pyro special. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). 25x) 75% bullet resistance: took 7 damage (0. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. The scorch shot theoretically can deal over 100 damage in single flare. After nine years in development, hopefully it was worth the wait. As to why, it wears a flame retardant suit. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. CONS: Marked For Death when deployed. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. 25*0. Increases damage dealt to Tanks. 2 less airblasts. 5 seconds of afterburn damage. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. 5 seconds of afterburn (down from 10 seconds). T. AshSystem • 8 mo. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. ago. That's why buffing the damage from 3/tick to 4/tick was needed. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. This page was last edited on 11 July 2021, at 19:34. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. that is, it depends on how many ticks of afterburn have passed. After all, not every merc’s attire is lined with asbestos. Guaranteed mini-crits vs crit-boosted targets. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. O. All of the Pyro's primary weapons have damage ramp-up. I think it deserves that respect.